Except it’s actually called Comicblendr. Someone else beat me to the “Webcomix” name in the app store. But their app kind of sucks, and Comicblendr doesn’t, so there should be no confusing the two.
In any event, the experiment that began so long ago has finally yielded an app, vindicating my original performance-oriented, client-agnostic design. Building the app was, in fact, a breeze, taking not more than a week’s worth of actual effort. And that’s even including the time spent doing things that I have no innate talent for, such as creating graphic resources and the like. I can only blame myself and chronic procrastination for it taking so long to come up with an app.
I invite you to give it a try; all things being equal I think Webcomix works better as a native iPhone app than it does as a webapp. If nothing else it’s certainly a lot of fun:
If you reply to this post with a comment I will gladly provide you with a promotional code good for a free copy of the app (until I run out of codes). All I ask in return is that you give it a positive review in iTunes. Assuming, of course, that you think it deserves one.
Do also note that if you have an innate talent for graphic design and would like to make a contribution to Comicblendr, you are welcome to do so. There is, in fact, an ongoing contest to find some better icon and splash-screen artwork. Full details are available on the app’s Facebook page.
You can find Comicblendr on iTunes at the following URL:
A brief user-guide for Comicblendr is available here. This guide discusses some “hidden” features that aren’t immediately obvious within the app.