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Tag Archives: cocoa
[Objective-C + Cocoa] Screen Capture, Multiplexing, and More
It’s been a bit quiet on the coding-front lately, so I thought I’d share a small handful of various utilities that I’ve developed over the past few weeks. None of them are particularly revolutionary, but they can certainly prove useful … Continue reading
[Objective-C + Cocoa] The Poor-man’s Multithreading
I’ve been doing a fair bit of coding in Objective-C lately, more specifically using Apple’s Cocoa API. There’s a lot to like about Objective-C as a language. Predating Java by nearly a decade, here is a reflective language that more … Continue reading