Author Archives: aroth

Zugzwang 2.0 :)

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It’s music appreciation day :)

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And we’re back…

Some things I’ve learned recently-ish, over the past couple years or so: Don’t assume that SSD’s won’t/can’t fail. When buying an SSD, check what controller it uses and then get on Google to see how many data recovery providers claim … Continue reading

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Nuraphone First Impressions

Background After a rather long wait I finally have an actual set of Nuraphones to experiment with. I’ve seen a ton of feedback filtering in from the lucky few who got their headphones a bit earlier than In did; virtually … Continue reading

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On the 2016 Election

What can I say that hasn’t been said already? So I’ll just encourage anyone who’s opposed to the idea of a Donald Trump presidency to join the millions that have already signed this petition: www.change.org/p/electoral-college-electors-electoral-college-make-hillary-clinton-president-on-december-19 It may have only a … Continue reading

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Cleaning Out My Closet – My Last Days at iApps

Introduction For anyone stumbling across this, I was employed as a senior-level Software Architect at iApps Pty Ltd from November 2010 to October 2013. By the time I left, I had climbed to ‘Chief Architect‘ status. And it’s time for … Continue reading

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It is quiet

It is quiet in the beginning. Salt hangs on the air and makes it thick. Somewhere, a lone gull rides the tide out to sea while a long-haired man sighs under the weight of sleep, turns on his pillow and … Continue reading

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Ultimaker 2 Tips an Tricks

3d printing is a delicate affair. It relies upon very precisely controlling at least a dozen different variables. When everything is in perfect balance, awesome things can happen: But allow even one parameter to drift too far out of line, … Continue reading

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Ultimaker 2 – First week and initial impressions

Long story short, I decided it was time to pick up a 3d printer. I’m not normally one to jump on the bandwagon or become an early adopter for the sake of being an early adopter, but I’ve heard enough … Continue reading

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Matchbook – Multi-platform Realtime Gaming

Have you ever thought that it would be cool if you could build a cross-platform or multi-platform game and connect from one platform to another without having to do all the heavy lifting with respect to matchmaking, communications, and related … Continue reading

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